Developer: | Raven | | | Release Date: | 2002 | | | Systems: | Windows, Mac, Xbox, GameCube (but not PS2) |
Today on Super Adventures I'm taking a look at
Star Wars: Jedi Knight II: Jedi Outcast, the third in the
Jedi Knight series. Poor
Dark Forces: it was the one that started the games off in the first place but
Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.
I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off
Soldier of Fortune and
Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make
Call of Duty DLC.
The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition
Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.
Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.(Click images to expand them into bigger images.)Read on �