March 2016

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Written by:Al Reinert, Jeff Vintar|Directed by:Hironobu Sakaguchi|Release Date:2001

I've been writing about video games for a long time now, over five years in fact, and it's starting to become a dull routine for me to be honest. I need to widen my scope, pick a new subject, try something different! I mean I'm still fascinated by games and I always will be, but I have a very slight obsession with science fiction as well and it'd be nice to shift gears and focus on that for a while.

So this week on Sci-Fi Adventures, I'm writing about a science fiction movie! Because I do that now.

Speaking of trying something new, 'Final Fantasy: The Spirits Within' was the debut movie from Square Pictures, the video game company's new computer animated film division. And it was also the last, because it bombed so hard. They'd would only work on one more project, the 'Final Flight of the Osiris' short for the 'Animatrix', before being shut down. I guess if you keep using 'Final' in your titles it will eventually come true.

I'm not sure the movie failed because it was based on a video game though, because I've seen this before and I know full well that it ain't based on any 'Final Fantasy' games I've played. But this isn't a case of a movie studio taking a brand name and doing their own thing with it, as it was conceived and directed by 'Final Fantasy' creator Hironobu Sakaguchi himself! His very first film in fact, and also his last.

Despite its utter failure, Spirits Within was a pretty important milestone in cinema, as it's the first full-length 'photorealistic' motion captured animated movie. A proper big-budget serious cartoon aimed at adults starring humans, four years in the making! To give it a bit of context, it came out 6 years after Toy Story (the first full length CG movie) and around the same time that 'Final Fantasy X' hit the PlayStation 2. So yes, it really is 15 years old at the time I'm writing this.

(I'm basically going to go ahead and spoil this entire movie one scene at a time now, so please stop right here unless you're okay with that).
Read on �

Tekken 3
The Best Fighting Game.I have made this game.The Popular Game In World


System Requirements
  • OS XP/Vista/7
  • RAM 512 MB
  • Video Card 32 MB
  • Sound Card DriectX Compatible

Download Links
  1. DropBox
  2. MediaFire
  3. One Drive
  4. Google Drive
  5. Direct Download Link(Archive)
  6. Download Torrent
How To Install
Step 1_Open Tekken 3 Installer And Click Next.

 Step 2_Give Your Name In 'Your Name' Box.
 Step 3_Click Next.
 Step 4_Click Next
 Step 5_Click Next To Start Installation.
 Installation Is Started...Please Wait..
 Step 6_After Installation, A Dialog will Shows.Click 'Yes'
Note Remind, Do Not Click 'No'
 Step 7_Click Finish to Finish Installation
Now Game Is Installed_______________________Enjoy

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on �

Developer:Human Head|Release Date:2006|Systems:Windows, Mac, Linux, Xbox 360

This week on Super Adventures, I'm having a go at Prey! I've already played Doom 3 and Quake 4, so I figured it was about time to give the third id Tech 4 game a go.

Prey was going to be 3D Realms' cutting edge graphical showcase, a game designed from the ground up to require a 3D card! It was originally intended to come out in 1998 you see, as a competitor to games like Unreal, Half-Life, Turok... Daikatana and Duke Nukem Forever.

The advanced 3D game engine was going to support things like area sourced coloured lighting, reflections, dynamic shadows, and dynamic portals. This portal technology was actually a clever way to divide the levels up into smaller areas of geometry so the processor only had to think about one room at a time, meaning higher polygon counts at faster framerates. Though by 1998 the developers were also showing off proper Portal-style placeable tears in reality, and there was much hype.

But then 3D Realms went and pulled a '3D Realms', scrapping all the work they'd done so far due to issues with the technology and starting over with a different engine. The project fell dormant until Human Head took over in 2001, and in 2002 they licensed the shiny new id Tech 4 engine (with its working portal tech) and spent four years putting together an entirely different Prey with it. Which was then completely overshadowed by Portal the following year. Alas.

TECHNICAL BOX
Before starting it up, I created an autoexec.cfg file and typed in a couple of lines to hopefully turn off the mouse acceleration and smoothing:

seta m_accel "0"
seta m_smooth "0"

(Click images for slightly bigger screenshots).
Read on �

First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it's original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago.

Fresh of the press is a FOSS release of an pretty awesome competitor though:
The Atomic Game Engine was just released fully under the MIT license! Its render engine is a fork of the pretty nice Urho3D renderer, but it includes an cross-platform integrated development environment similar to Godot:
Looks nice, but where is the Linux binary release? :(
Dive into the source code here. Similar to Godot it features some neat platform support: Linux, Android, WebGL, Windows, iOS and OSX (resorted for significance ;) ); but unlike it you have much more and more common scripting languages at your disposal: JavaScript, TypeScript, C++, and C# scripting in the works. Especially the latter could be interesting if someone manages to make an Unity3D compatibility layer for migrating and open-sourcing Unity games...

For a nice overview, don't miss the GamesFromScratch video and introduction tutorial (from back in December 2015 when it was not yet MIT licensed):

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on �

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

Read on �

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