Articles by "third person shooter"

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Showing posts with label third person shooter. Show all posts

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

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THIS IS PART 3, YOU CAN FIND PART 1 HERE.

I've already talked about Mass Effect 3's gameplay, but now that it's three years later and emotions have calmed down I'm going to revisit the controversial conclusions to the Mass Effect Trilogy and finally answer the question "Is there actually anything left to say about this bloody ending that hasn't been said a thousand times before?"

And the answer is "nope".

Sorry, there just isn't. The game was so thoroughly torn apart back in 2012 that there's absolutely nothing new I can bring to the table.

Though I remember that reviewers at the time didn't really take issue with the game's ending, which is kind of bizarre considering how many of the fans did. My theory is that they were thrown off by the fact that you needed to play multiplayer to boost your War Assets for the best ending, and assumed that they must have gotten a crap outcome. Everyone else playing after release was able to check YouTube afterwards to learn that all endings are the crap outcome.

I don't usually like to call what I write for this site 'reviews' even though they can get a bit conclusiony down at the bottom, because most of the time I haven't finished the games I'm talking about and for some games that really matters. When a game's a story driven as this, that last 1% of plot can make all the difference, just ask a 'Lost' or 'Battlestar Galactica' fan.

So for once I actually am going to be finishing something. Twice over in fact; first with the original ending and then a second time with the reworked Extended Cut DLC installed. And I will have opinions to share.

*** WARNING: MAXIMUM SPOILERS ***
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Family Guy Back to the multiverse title screen
Developer:Heavy Iron|Release Date:2012|Systems:Xbox 360, PS3, Windows

This week on Super Adventures I'm playing Family Guy�: Back to the Multiverse! Because suffering builds character.

Actually I'm genuinely curious about the game. I remember that reviewers thought it was terrible, but I don�t remember why. Do the jokes just not land or is the gameplay itself rubbish? I�ve a feeling the answer�s going to be �both� but I�ll keep an open mind.

By the way did you know that 'Family Guy� has been on air for 14 years at this point? It would�ve actually been 15 but the series took 2004 off due to being cancelled. The PC version of the game has taken a year off too, as it suddenly vanished from Steam back in December 2014. It's not alone though, as publisher Activision have pulled a bunch of licensed games over the years, including Deadpool and 007 Legends (it's like they don't even care about my plans to play every Bond game ever). But Deadpool eventually came back, so there�s still hope for Back to the Multiverse!

(Click the screenshots to view them in their original resolution.)
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Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
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Resident Evil 5 title
Developer:Capcom|Release Date:2009|Systems:Windows, Xbox 360, PlayStation 3

The PC version of Resident Evil 5 doesn't use the hated Games for Windows Live any more! Well okay it does if you want it to, but a few months ago it also made the transition to Steamworks. So to celebrate, today on Super Adventures I'm going to give the game a few hours and write down some of the things that come into my head while I'm playing.

I might have mentioned once or twice in my Resident Evil 2 article last week that I'm not a huge fan of classic survival horror games, and I may have mentioned a few reasons for it too. I think the core of it though is that I've got no interest in being scared, and when you strip out the tension there's little left to enjoy in the mediocre combat, awkward camera angles, and endless backtracking.

Resident Evil 5 on the other hand has very little to do with survival horror, so we've always gotten on pretty well... I think. It's been half a decade since I played the game though so it could be that my memory lying to me again. I can't even remember if the sinister announcer is going to say "Resident Evil... 5" when I press start. Though he better had.

(Click screenshots for a significantly higher resolution image, though still nothing to brag about.)
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Welcome to the epic finale of my two part Resident Evil 5 article. Usually I'll play a game for an hour or so before I turn it off; long enough to start forming an opinion without going crazy on spoilers. But this time I'll be jumping through all 10 hours of gameplay because there's no way I'm leaving out the boulder punch scene. It's truly a defining moment in video game history, as it's the moment Capcom defined Chris Redfield as being the Incredible Hulk.

Click this link if you want to return to where this all began: Part 1.
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Developer:BioWare|Release Date:2007|Systems:Xbox 360, Windows, PlayStation 3

Today on Super Adventures I'm finally taking a look at a Mass Effect game! I started the month with a sci-fi two parter and now I'm ending it with one too! Next month: I dunno... zombies.

The Mass Effect series is basically what happened when the developers of Baldur's Gate and Knights of the Old Republic decided they could really do with some of that Gears of War and Halo money. They'd already switched to full 3D visuals and moved the camera behind the characters for KotOR, and this took another step by swapping out the tactical combat for cover shooting, to appeal to more of the console owning mainstream. In fact the game was an Xbox 360 exclusive for 7 months before BioWare's original PC fanbase finally got to have a go of it. PlayStation 3 owners on the other hand were left waiting so long that they were able to buy both Mass Effect 2 and 3 first! Which is just dumb.

I've actually had all three in my library for years and I've played all of them once before, but I've been putting off writing about them because it either didn't seem the right time to show off another modern AAA shooter, or I didn't have time to do it properly. If I start playing one I'll have to finish playing all of them, and that's a whole lot of space adventure to document. But it's BioWare's 20th anniversary this year, so to celebrate I'm going to put the effort in!

THIS WILL CONTAIN SPOILERS FOR THE FIRST FEW HOURS OF MASS EFFECT (AT LEAST). IN FACT I MAY END UP ACCIDENTALLY SAYING MORE THAN I SHOULD ABOUT THE SEQUELS TOO, SO... STOP NOW IF THAT'S AN ISSUE.

(Click the screenshots to open them up big.)
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Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
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Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
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Developer:Raven|Release Date:2002|Systems:Windows, Mac, Xbox, GameCube (but not PS2)

Today on Super Adventures I'm taking a look at Star Wars: Jedi Knight II: Jedi Outcast, the third in the Jedi Knight series. Poor Dark Forces: it was the one that started the games off in the first place but Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.

I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off Soldier of Fortune and Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make Call of Duty DLC.

The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.

Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.

(Click images to expand them into bigger images.)
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Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
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