Articles by "torque3d"

0ad 1983 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1st Person 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 Games 2d 2x0ng 3d 3d game 3D Games 3D modeling 3rd Person a las barricadas action Action Games action rpg action-adventure Adventure Games agentkeeper aim alien alienarena amiga amiga cd32 amnesiac hero an rpg that actually takes place in the present day ancientbeast and now I'm in a sewer Android Games annex-glest-mod antargis arcade Arcade Games ardorcraft arewealone arkane arkham art article arxendofsun arxliberatis assaultcube AtomicGameEngine award ball-rolling bananabread based on a book based on a cartoon or anime based on a comic based on a movie based on a tv series batman bge bioware Blackvoxel blender blendswap bloody flying enemies bombable boulder chase breakout clone broken sword bubble bobble bullet bullet hell bullfrog bushidoblocks bygfoot Call Of Duty Games capcom Card Games cartoon cutscenes castlevania cataclysm cel shading character name the anthropomorphic mascot hero child game Chocolate Doom christmas codecombat collect 'em up commercial community conquests contest-gamedev core design corebreach creativecommons Cricket Games crowdfunding crowdsourcing crystalspace crytek Cube2 cyberspace daft dagon damsel in distress dark forces darkmod darkplaces data dealer dc deadmorning deceiver delicious health-restoring snack food devcorner developer commentary dhewm3 Diablo difficulty select faces digitised actors dinosaurs disgaea disney distorted parallel ghost dimension divinity Doom Doom3 dos double fine driving Driving Games drm bullshit duckmarines dungeon siege dungeons and dragons eatthewhistle ecksdee electronic arts emiliapinball engines erebus escoria escort mission event-conference extremetuxracer FGD fighting game Fighting Games final fantasy first person brawler first person shooter First-person shooter flare flightgear food world Football Games forgotten realms FPS Freeablo freegamer freeorion frogatto Full version Games game engine GameDevelop games gas powered games genre-adventure genre-buildingsim genre-cards genre-defense genre-educational genre-engine genre-exploration genre-flighsim genre-fps genre-mmo genre-platformer genre-precision genre-puzzle genre-racing genre-roguelike genre-rpg genre-rts genre-sandbox genre-shooter genre-space genre-spacesim genre-tbs gigalomania girlfriend rescue glamour GLSL godot gold star for not being crap good game Gorynlich Grand Theft Auto gsoc GTA guest post h-craft hack and slash hacking minigame hedgewars heretic hero of allacrost hexenedgeofchaos hexoshi Hidden Object hive horror Horror game Horror Games html5 i finished this one i hate clowns i take my orders direct from the king iceball id software idtech2 idtech3 idtech4 indiana jones Indie indiegogo intellivision ioquake3 irem ironbane irrlamb irrlicht jaleco james bond 007 james pond jedi knight jediknight jihaus jme jmonkey3 jrpg keeperrl Kelgar kickstarter success story konami krysalis Lamiae legend entertainment lenar less than 1 GB Games less than 100 Mb Games Less than 200 MB Games less than 300MB Games Less than 400 MB Games Less than 500 MB Games Less than 500MB Games level complete flagpole liberated pixels cup licensing lincityng linux linuxgameawards lipsofsuna List of Games live action fmv logo with a sword through it love lucasarts lugaru l�ve l�ve2d mac mario mass effect mecha-neko media players MegaGlest Metroidvania might and magic mighty rabbit minetest-c55 mission game Mission Games MIT mode-multiplayer mode-onedevicemultiplayer mode-singleplayer model viewer monkey island monolith Moonshades movie mozilla mystery adventure naev natsume NBA 2K series NBA live Series Need for Speed neverball NFS nihon falcom nintendo nintendo game boy nintendo game boy color nintendo gba nintendo nes nintendo snes nippon ichi nova pinball obsidian occulusrift octaforge ogre3d oh wow this platformer starts on a forest level olpc Open World Games open-source openart opencaesar3 opencity opendungeons openflashpoint openfootball opengameart openig openjk openmw openra openxcom origin osx Other overdose Overkill OW ows patreon paws menu pc PC Games people can fly photo editor software physica pinball pirates pixel art platform-android platform-html5 platform-ios platform-java platform-linux platform-osx platform-symbian platform-webgl platform-windows platformer platinum arts sandbox playstation playstation 2 playstation psp pleethebear point and click adventure portrait-marathon possessed hero post-apocalyptic PotM princess rescue probe programming projectfootball projectofthemonth PS 3 Games Puzzle Puzzle Games quintet racer racing Racing Games rail shooter rainbowrooms ransom rats in the basement raven software Real-time tactics redeclipse remake resident evil Resident Evil Games retux revolution software ritual rockstar north roguerepublic Role Playing Games Role-Playing Games ROTC RPG RPG Games rts RTS Games run and gun ryzom saints row sam and max sandbox sauerbraten scifi screenshots of the year scrolling beat 'em up sdl sealed the monsters away for a thousand years sega sega genesis-mega drive sega master system sega mega cd shameless advertising shiny entertainment shiny metal logo shoot 'em up Shooting shooting gallery Shooting Games shunnedsurvivor sierra Simulation Games skullplosion skyriot slippery ice world Small Games Soccer solarus space space combat Space Games space marines space station 13 spacenerdsinspace spectrum holobyte spinning background cogs sport platformer Sports Sports Games square standalone star trek star trek 50th anniversary celebration week star wars starts with the ending of the previous game stealth stealth action Stealth Games steam strategy Strategy Games Strife stuntrally style-historical style-retro style-sci-fi stylish black and white visuals Subway Surfers game summerofcards sunsoft superpowers supertuxkart surprise it's a stealth level Survival Horror sweet game SWF Games systemshock tactics taito tales Tales of Maj'Eyal TBS td telltale Terasology terminal-overload Terra Centauri Tesseract The Castle Doctrine the music is stuck in my head theskyofverdun they took all my guns theyearning third person shooter Third-person shooter Time Management tol tom clancy's ToME top editing software torque2d torque3d tournament towerdefense tremulous trolls turbografx-16 turbografx-cd turn based tactics tutorial ultima unkillable protagonist unknownhorizons unreal unvanquished Urho3D valyriatear vdrift vdrift-ogre vehicular mayhem veraball vic tokai video villainous protagonist voice says the title volition vote voxel warsow warzone2100 wesnoth windows wins the prize wolfenstein wordwarvi world war 2 worldforge Wrestling Games wtactics WWE wyrmsun xbox 360 XBOX 360 Games xonotic ya3dag yodasoccer you get to drive a giant mech you get to drive a submarine ys ysoccer zelda zero-k zombies
Showing posts with label torque3d. Show all posts

The very innovative and awesome looking (+ fully FOSS) multiplayer FPS Terminal-Overload got a new release today. Edit: By now there is actually already a 0.4.0 release, get it here.

Charged x-jump on the new ETH5 map (3rd person camera turned on)
One of the new features is a charged jump that lets one take big leaps to reach good sniping spots or evade an enemy etc. Other changes for this release:
- New map: ETH5
- Prettier GUI
- Replace re-jumping with instant & charged x-jump.
- Tweak CAT movement speeds.
- Simplify disc controls.
- ETH mode: Each class only has one type of offensive disc.
- SMG changes: Increase firing rate, decrease damage, shorter range.
- MGL changes: Remove recoil, decrease firing rate, fire only one projectile.
- MG changes: Projectiles are affected by gravity.
- Remove etherboard from class #4 (Minigunner) loadout.
- Remove SG2 from class #2 loadout.
- Improve responsiveness of mouse look while in CAT form.
- New projectile visuals (except discs & grenade).
The new GUI looks like this:
New menu graphics with options window
While it is is quite awesome looking and playable already, it obviously still needs a bit of further development. Since the funds of an earlier crowd-funding drive have been used up, the developer is now looking for other ways to survive. If you like what he is doing, you can head over to his new Patreon page to support him with a monthly payment.

Yes, YOU! Right NOW! ;)

Developer contributions to code and art are of course also welcome.

You might remember the crowd-sourcing campaign from the beginning of this year to make a fully FOSS remake of a rather unique game.

Well, a bit later than promised, but really awesome never the less:


Note that this is a really early alpha and most of the art still has placeholder quality. It is quite playable multiplayer game already though, and there is a Linux and a Windows version for download on their website.

Please don't forget to give feedback on our forums (also if you are interested in helping out).

This is by the way to my knowledge the first FOSS game utilizing the open-sourced version of the Torque3D engine and also the only one that uses the work in progress Linux port so far.

Following the release of the Torque3D engine under the MIT license (latest release 3.5 here), there was a lot of back and forth regarding a port to Linux (the engine actually used to have a good Linux port, but that one was dropped a few years back). At some point there was even an official Kickstarter crowed-funding attempt, which however failed to reach the estimated funds (but nether the less more than US$10k were pledged). After that things quited down, but several people continued developing a OpenGL renderer and Linux port.

Now it seems like all these efforts seem to be near a somewhat usable Linux port or at least that's what I understand by following this forum thread.

Torque3D running on Xubuntu 12.10

In the short term the most interesting application of this Linux port is probably that the creator of RotC has announced on his currently running indigogo campaign to liberate (and update) the game, that now there will also be a Linux port.

Great news if you ask me, so don't forget to pledge some of that Christmas money you got towards reaching the funding goal (currently $388 out of $1500, with 36 days left). Let's make this happen!

Edit (nearly forgot): these two projects related to Torque3D might be interesting to follow: Project GREED and Zentense.

The creator of the nice, but pretty niche, freeware game (but with Creative Commons licensed assets) Revenge of the Cats: Ethernet has just informed us that he started a Indiegogo campaign (target US$ 1500) to liberate the game.



The current version still runs on an old closed source build of the Torque3D engine, but with the somewhat recent move to MIT licensing, it has now become possible to go fully open-source.

According to the author:
All I need is about a month's time and some cash to make it happen.
So lets give him the help he needs ;)

The only not so great part of it is that the Linux port of the Torque3D MIT engine is not yet available. Several people are slowly working on it, but after a failed attempt to crowd-fund it, there seems to have been some setbacks.
But optimistically speaking, this could give it the needed push to also motivate the finalization of a working Linux port.

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a minimum requirement for a game engine) I have become quite disillusioned lately. That is because *spoiler alert* sadly there is none so far... but a few are close luckily.

The usual contenders for 3D action games are your mixed assortment of idTech based engines, most notably ioQuake3. There are a few upcoming contenders like Unvanquished's Daemon engine (which is a mix of ET:Wolf, ioQuake3 and Xreal) and a yet to emerge idTech4 based champion (my uninformed guess is that it will be dhewm3). But all of them lack a decent game-play scripting function.
On the other side of the idTech spectrum, there is the idTech1 based granddaddy DarkPlaces, which while having advanced to an quite impressive feature set, suffers a quite a bit from its nut-bolted & mostly undocumented client side add-on on the already a bit arcane script language QuakeC.

Interestingly the idTech2 based engines get little attention though. I have highlighted a few nice game projects based in it in the past, but it is probably due to the fact that each project is hacking on their own engine fork, that none has gained prominence as a game engine on it's own. But feature wise the engines behind AlienArena, Overdose and Warsow are probably the most advanced.
The last one of these, has been probably the most overlooked, with the game itself not exactly open-source friendly and the engine being developed more or less behind closed doors. It seems however that this has changed now, although given recent project news it is unclear what made them change their approach. But an all new version of it is now on Github with the main developer mentioning a few really nice changes here. Let's hope it isn't just a "source-drop" of a dying project, as after digging into it a bit (the documentation is really fragmented and lacking) I have to say that it includes a few really awesome features not commonly seen in other FOSS engines:
Besides being really performant, it is fully scriptable and has some quite unique multiplayer features like awards, friendlists and persistent game statistics. It also seems to make good process in having easy to edit GLSL shaders, which I have realized is a much rarer feature than I originally thought. Last but not least it has a really modern looking and fully scriptable menu and HUD.

Ah and before I move on to non-idTech based engines I should mention Engoo for those looking for a modernized software rendering engine based on idTech1 (there was some controversy over it, so I am trying to show some support for its further development here).

Ok, that covered, what are some maybe under appreciated non-idTech 3D engines?
First of all I should probably mention the well known ones for the sake of completeness: Cube2, Ogre3D and the new big player Torque3D. All of which are IMHO still failing to provide a good platform for easy game creation (mainly due, following the same order: in-fexibility & lack of scripting; huge mess of independent parts & bad toolchain; lack of Linux port & buggy and overly complicated toolchain).

One of the shining but lesser known examples of trying to improve the status quo is the jMoneky3 engine. Even though it is still a bit bare-bone (e.g. lacking game frameworks) the nicely integrated SDK and the great new node based GLSL shader editor keeps on attracting my attention. Similary the BlenderGameEngine sure has a few great advantages due to its tight integration. Sadly it seems to be the unliked stepchild of the Blender3D project though, which some quite serious limitations and awesome additions like the candy branch never reaching the the main release.

Then there are the still very much alive big names of the past: Irrlicht and Crystal Space. I am not exactly sure why those never quite reached the required mass to become the engines of choice, but I guess the license mess around Irrklang (and other non free but more or less required addons) and the CS Yo Frankie disaster might have to do with it. But at least Crystal Space was accepted as a hosting organization for this year's GSoC again, so they must be doing something right.

Last but not least, I would like to give a mention to a relatively new contender: Octaforge, which has supplied a steady stream of updated betas lately. The interesting things about Octaforge is that it takes all the good things from Cube2 and combines it with a much updated renderer (Tesseract) and full lua script support. But sadly it isn't quite there yet, and the move to a scripting language required the removal of all the nice game-code that it inherited from Cube2.

As closing remarks I have to admit that this article was rather lopsided towards FPS game engines (and more general purpose ones). Of course there are many great other game engines in the FOSS sphere that focus on RTS or (MMO)RPG games etc. I do however feel that many of the grievances voiced here probably apply there too, but maybe it isn't quite as frustrating there as in the FPS genre.
But if you have some better insights into those type of engines feel free to comment below!

tl;dr: the author (as an old school modder) is frustrated that after all these years there still isn't an FOSS FPS engine that can be modded as comfortably as the Half-Life2 engine or UDK. Don't miss the new qfusion stuff though.

Ok I admit it... I am a bit of a 0 A.D. fanboy! But the new Alpha 13 release is also great again, and deserved an update post:



Also pretty cool is the new OpenMW 0.22 release, that finally features player and NPC animations, and thus starts to look more like a functioning game:



Other unrelated news:
Julius out!

First off as a rather fast follow up on the last post:
Otherwise, as previously mentioned, Garage Games has now also released their 2D game framework under the MIT license:



Their 3D game engine also saw some nice updates lately, however sadly their crowd funding push to port Torque3D to Linux fell (not totally unsurprisingly) short of their 30,000$ mark (with about 10,000$ pledged).

Author Name

Contact Form

Name

Email *

Message *

Powered by Blogger.