Articles by "1994"

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Showing posts with label 1994. Show all posts

Skyblazer SNES title screen
Developer:Ukiyotei|Release Date:1994|Systems:Super Nintendo

One thing I like about consoles like the Super Nintendo and Mega Drive, is that they had seemingly infinite games released for them during the 90s. Sure its actually closer to a few thousand, but when you only play 50 something games a year, that may as well be infinite. Every time I think that I must be running out of interesting games to play, there's always something else in the library to check out.

Which is why I'll never be tempted to do a Chrontendo-style project of my own for the SNES, as that'd be one hell of a mountain to dig through.

Anyway, today's semi-buried SNES gem on Super Adventures is Star... Skyblazer. I keep wanting to call it 'Starblazer' and have to correct myself, because this isn't a black & white sci-fi anthology comic or the US adaptation of 'Space Battleship Yamato', it's the Western version of a Japanese game called Karuraou. I'm not sure what that means exactly, but a quick Google search tells me that Karura is an alternate Japanese spelling for 'Garuda', a Hindi god with the head and wings of an eagle. Garuda's also what the game's hero was called in Japan, until it was changed to 'Sky' for the Western release.

Read on �

Robotrek title screen
Developer:Quintet/ANCIENT|Release Date:1994|Systems:Super Nintendo

Today on Super Adventures I'm still celebrating Star Trek's 50th anniversary by playing games with some tiny tiny link to the franchise. In this case it's just one word and I think you know which.

Well, half a word to be precise. There's just enough of a gap in the middle of that logo for doubt but I assure you that it's called Robotrek, and it's another JRPG! So this is going to take me a little longer to write about than Ice Trek a few days back, but I'm willing to make this sacrifice for you. In fact the game was requested a while back, but I never write down the dates so I don't know when. I've narrowed it down to some time between last week and 2011 though.

Of course the only way to fairly judge an RPG is to play it all the way through, learn how combat evolves and see if the story progresses through to a satisfying ending. So it's lucky for me I don't fairly judge games, because I've got other things to do this week! But I'll give it until the end of the first proper boss at least, to get a good idea about how it plays and show it off.

Read on �

Developer:Naxat Soft|Release Date:1994|Systems:PC Engine Super CD-ROM�

This week on Super Adventures, a game called Kaze Kiri: Ninja Action that came out in Japan and nowhere else.

I'm not sure I've played a Naxat Soft game before so I've no idea what to expect. Maybe it'll be an incredibly slick showcase for what the humble PC Engine can do in the hands of experts, maybe it'll be an unplayable piece of crap, I can't even guess. It's a Super CD-ROM� game so it has the potential to be at least as good as Castlevania: Rondo of Blood, but I won't be getting my hopes up.

One thing I know for sure is that I hate how long it takes to get to the title screen. First you have to wait through a flickering five second movie countdown and then another ten for the title to form. C'mon game, I've got ninjas to kill or maybe play as!
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Firestriker title screen
Developer:Axes Art Amuse |Release Date:1994 (NA)|Systems:Super Nintendo

This week on Super Adventures I'm playing SNES game Holy Striker, better known as 'Fire Striker' in the US and 'absolutely nothing' in Europe as they didn't bother to release it here. No great mystery why Nintendo of America decided to tweak the title when they brought it over, seeing how keen they weren't on religious references in their games.

That's pretty much the only thing I know about the game, but I've just loaded up its Wikipedia page and apparently it's a "piece of high carbon or alloyed steel from which sparks are struck by the sharp edge of chert or similar rock". Uh... what the hell's chert? Also, is there really no page for the game Fire Striker? Have I finally found something Wikipedia's never heard of?

Oh duh, I was just spelling it wrong; it's FireStriker without the space. You know what, forget the wiki page, I'd rather come into it blind anyway.

Hang on a second, there's three choices on the title screen and not one of them says 'OPTIONS'! Super Nintendo games are supposed to give me an options screen so I can put my lives count up and stuff. Instead there's a mysterious 'MULTI MODE' option sitting in its place, which is apparently different enough to '2 PLAYERS' to get to appear alongside it. I'll have to remember to try that out later.

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Hello everyone!

It's a cold and windy winter night here in mecha-neko-land, so I'm back with a Christmas present of sorts to warm you all up. It's called Mr. Nutz: Hoppin' Mad!

This is a 90s platformer which I'd thought had fallen through the cracks and never got a release. I saw a few previews of it in Amiga magazines, tons of adverts and then nothing at all. There were Mr. Nutzes for the SNES, Mega Drive and even the Game Boy, so I thought the Amiga had just been left behind. But in fact we did get Mr. Nutz right on time in 1994, well after everybody knew the Amiga was toast, as a small gift for the loyal or desperate few.

It's an Amiga 500 game though, so you might want to pack up whatever few expectations you have left right now.

That said, this is one swish title screen. Uncompromising. Nutz in your face, followed by a fist.

Boy, I could have described that better for sure.
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Ruff 'n' Tumble title screen
Developer:Wunderkind|Release Date:1994|Systems:Amiga

This week on Super Adventures I'm playing the first (and last) game ever made by Wunderkind, run 'n' gun platformer Ruff 'n' Tumble! From what I can tell it's an Amiga exclusive released only in Europe during the end of the system's lifetime, so I'm going to go out on a limb and say it's probably fairly obscure to anyone who's never booted up an A500.

I used to play the crap out of this back in the day though. Well, I played the demo mostly, but I was young and that was enough for me... because I couldn't beat the damn thing. If I make it to the end of world 1 today I'll be shocked, and you should be too, but I'll give it my best shot.

Will it start with a forest level? Place your bets now! (PS. the game's also called Ruff 'n' Tumble in the Fantasy Forest).
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Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
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