Articles by "i finished this one"

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Showing posts with label i finished this one. Show all posts

Developer:Nippon Ichi|Release Date:2016 (2004 on PS2)|Systems:PS2, Wii, PSP, Win

This week on Super Adventures I'm playing the relatively new PC port of classic PlayStation 2 game Phantom Brave! Because trying to figure out and then explain a complicated turn-based tactics game from 2004 seemed like a smart use of my free time.

The trouble with these 'Phantom' games like Phantom Brave, Phantom Crash, Phantom Dust etc. is that it always takes me a few seconds to remember which is the tactical RPG, which has the mechs and which is the one with the cards. In fact I ended up playing The Phantom Pain for 142 hours before I realised I'd put the wrong game on. (That's totally the right game to put on by the way). To make things more confusing, the next year Nippon Ichi released a similar game with the Japanese title Phantom Kingdom, which then got renamed to Makai Kingdom in the West, despite 'phantom' being an English word already and 'makai' being a Japanese word. A word that just happens to show up in the title of their earlier game Makai Senki Disugaia, aka. Disgaea.

Ghost Trick: Phantom Detective, there's a game that gets it right; no one's going to mix that one up with Phantom 2040. But someone might mix this game up with Disgaea, so I intend to mention the game constantly to point out the differences, and similarities.

Alright I'm going to play Phantom Brave's main story for a couple of hours or until I beat a proper boss, whatever happens first. I've played it before on PS2 so I'm sure I'll all come back to me... though I've never seen that mysterious 'Another Marona' button before. It's tempting, but I'll leave it for now.

(Click the pictures to view them in an incredible 1280x720 resolution, though I'm sure it can do better).
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doom 2016 logo
Developer:id Software|Release Date:2016|Systems:Windows, Xbox One, PS4

This week on Super Adventures I'm spending an hour or so playing last year's Doom! I know it's a new game and there's already a million reviews out there to read, but I played the other three so it seemed cruel to leave this one out.

Plus this gives me a chance to go on a rant about them pulling a 'Tomb Raider' with the title, meaning that we have to call the first game 'the original Doom' from now on to avoid confusion. This problem generally wears off over time for movies (no one can even remember that they remade RoboCop or Total Recall) but the trouble with games is that the reboots are often good and you have to acknowledge they exist.

There was actually a Doom 4 in development, which was to take place during the demonic invasion of Earth, but it was cancelled on account of it being soulless, heavily scripted and more like the Call of Duty games than Doom. That was in development from 2007 to 2011, then this game sprang from its ashes in 2016. So henceforth it shall be known as Doom 2016.

I'm very familiar with the earlier Doom games, but all I've seen of this one so far is the demo. I've been deliberately avoiding reading too much about it just in case it had an actual plot to spoil. Hey if Wolfenstein: The New Order of all sequels can have an emotional thought-provoking story then there's hope for every game series!

(Click the pictures to view screenshots at a slightly less pitiful 1280x720 resolution).
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Day of the Tentacle Remastered Title Screen
Remastered - Developer:Double Fine|Release Date:2016|Systems:Win, Linux, OS X, PS4, PS Vita, iOS
Original Game - Developer:LucasArts|Release Date:1993|Systems:MS-DOS & Mac OS

This week on Super Adventures I'm having a quick look at LucasArts' 1993 point and click masterpiece Day of the Tentacle! Though I'm actually playing the 2016 HD remaster by Double Fine, partly because it's the only version you can digitally download, but mostly because I want to.

I played Tim Schafer's latest adventure game the other day, Broken Age, and now I'm going back 20 years to his very first game as project lead! Well, co-project lead, with Dave Grossman. I wish I could say this is all to tie-in with the release of Full Throttle: Remastered today, but honestly I had no idea that'd come out until five minutes ago. The timing's pure serendipity.

Day of the Tentacle is the third of a trilogy of sequels released during the early 90s, back when LucasArts were the gods of adventure games. After a game inspired by a pirate novel and a theme park ride and another inspired by 30s movie serials, this time they went back to 50s sci-fi horror movies with a sequel to 1987's Maniac Mansion. Though you'd have to really squint to spot the name on the box and it's not written at all on the title screen. I'm not sure I even realised that this was a sequel back when I first played it. Well, until I found the original game hidden inside it in its entirety anyway. Hey I wonder if they remastered that Easter egg too.

(Click the screenshots to view them in a slightly more impressive 1280x692 resolution. Which incidentally is the aspect ratio of the original game, minus the box with verbs in it).
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Developer:Double Fine|Release Date:2015|Systems:Win, OS X, Linux, Ouya, iOS, Android, PS4, PSVita

This month on Super Adventures I'm playing Broken Age, formerly known as Double Fine Adventure back in its Kickstarter days.

Though this isn't one of them Kickstarter success stories like Giana Sisters, FTL, Pillars of Eternity and the rest, this is THE Kickstarter success story, the one that kickstarted all the others by proving that game developers could actually crowd-fund niche video game projects that publishers would never touch. In this case Tim Schafer wanted to make an old school point-and-click adventure game like the ones he worked on at LucasArts during the 90s.

They asked for $400,000 ($300,000 for the game, $100,000 for a documentary), which seemed like they were pushing their luck a little, but soon people were lining up to take a risk in the hopes of getting another Day of the Tentacle, Full Throttle or Grim Fandango. They ended up raising a massive $3,336,371 in the end, which is clearly $3,038 too much. Except not really, as even after getting over 8 times the amount they wanted they still ran out of cash and had to split the game up into two parts, with their plan being to fund the second half with their earnings from the first half.

Broken Age: Act 1 came out in 2014 (just 2 years later than planned), but I've written 2015 up there as the release date because I'm playing the complete product here, with both acts welded together into one seamless whole. I remember that its second act wasn't all that well received, on account of it being bastard hard due to overcompensation after criticism of Act 1, but that's about where my knowledge of the game ends, so I'm not really sure what to expect from this. Though I'm hoping it's like a cross between Broken Sword and Dragon Age, or maybe Brain Age and... damn I can't think of another game with 'Broken' in the title.

By the way, the game supports widescreen just fine, but it's making me rescale the window manually by dragging the edges around and every time I start it up it resets to defaults, so I'm leaving the title screen how I found it to teach Double Fine a lesson. Also I think I like it better in 4:3 anyway, as there's more clouds.

(Click the screenshots to view them slightly bigger than they are here but not as big as they'd be for most players.)
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Grand Theft Auto 4 title screen
Developer:Rockstar North|Release Date:2008|Systems:Windows, Xbox 360, PS3

This week on Super Adventures I'm having a quick go of acclaimed crime 'em up Grand Theft Auto IV. Though knowing what these games are like, I'll have to put 20 hours in before I really get how it works, maybe more! So I hope you appreciate the sacrifices I make for your entertainment.

Actually I've got a vague memory of playing this once before and not liking it much. I've beaten Vice City and San Andreas (and I came so damn close to finishing GTA 3) but I didn't get on with this one for whatever reason. Probably something to do with the combat; I've got another vague memory of arguing with someone about the shooting being the worst thing ever, while they tried to convince me that the driving physics were worse.

The game came out the same year as sandbox rival Saints Row 2 (which I really liked) and one difference between the games I've already noticed is that Volition know how numbers work. Rockstar on the other hand have given their sixth game the Roman numeral for 'four'. Well really it's the eleventh game on the Grand Theft Auto series, if you include the two GTA: London mission packs, the Stories games on PSP and Grand Theft Auto Advance, but I'm happy enough to consider them outside the main series.

Unlike its predecessors GTA IV has multiplayer, which I'm not going to even try. I'm not going to use iCEnhancer to prettify it either; this is pure, straight out of the box, vanilla single player GTA.

(Screenshots can be clicked to view them in their original resolution, but I'm warning you now it's not great.)

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Developer:Interdimensional Games|Release Date:2014|Systems:Windows

This week on Super Adventures I'm celebrating Star Trek's 50th anniversary by playing games with some connection to the series. Today I'm sharing screenshots from the first few hours of CONSORTIUM, a game that likes to SHOUT its name all over its Steam page. What does this have to do with 'Star Trek'? Well... I've read a few people say it's a bit like 'Star Trek: The Next Generation', except on a plane. And that's pretty much the only link.

Consortium's one of those Kickstarter success stories, though they didn't quite bring in millions. Or even hundreds of thousands. But what they got was apparently enough to finish an ambitious first person, guns and chats, RPG type of game, which is cool because that's one of my favourite genres.

This is a heavily story based game so I'm inevitably going to be spoiling a lot of things you might not want spoiled here. Though its description claims that "the story unfolds based largely on your actions," so if that's true I'm only spoiling one possible outcome! I won't give away the answer to the game's big mystery though, assuming I even manage to solve it.

(You can make screenshots moderately more visible by clicking on them.)
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Redshirt title screen
Developer:The Tiniest Shark|Release Date:2013|Systems:Win, Mac, Linux

This week on Super Adventures I'm celebrating the 50th anniversary of 'Star Trek' by playing a new Trek game each and every day! Or at least that was the plan, until I remembered that a: most of my readers don't want to see seven Star Trek games in a row, and b: I don't have seven Star Trek games I haven't played already. Also most Star Trek games are crap anyway!

So instead I'm playing seven games with a some kind of tenuous connection to the venerable sci-fi franchise, mostly just games with 'Star' or 'Trek' in the title to be honest, starting with recent indie game Redshirt by miniature microstudio The Tiniest Shark (aka. Dr Mitu Khandaker-Kokoris).

I know next to nothing about this game, but one thing I do know is that it's a sci-fi themed satire simulating Facebook... in space! So I'm not exactly the target audience, as I quit the site about the same time it started asking me what schools I went to. I ain't got no time for nosey websites. These days the closest I come to social networking is occasionally remembering to put site updates on Twitter (follow @RayHardgrit on Twitter for site updates!!)

I've seen a few of them 'Star Trek's though, so that's got to help.

(Click the screenshots to expand them to exciting new dimensions).
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Developer:BioWare|Release Date:2012|Systems:Windows, Xbox 360, PS3, Wii U

This week on Super Adventures, I'm celebrating N7 day by replaying the first couple of missions in Mass Effect 3 and briefly... oh fuck it, I'm going to go and beat the whole game again. No sense in half-assing it after I finished the first two to get here.

Plus I remember there being a bit of controversy about how the game wraps up the (first) Mass Effect trilogy, so I'm going to go through the ending in excruciating detail and share my own thoughts on how it plays out, and whether people were freaking out about nothing. You're not going to get a 47 page let's play out of me, I haven't entirely lost my mind, but this shall be an epic four part article!

PART ONE is what you're reading now, where I'll talk about first couple of hours and show how the game plays. It'll likely spoil the last two games along with the start of this one but not much else.

PART TWO is where I'll talk about the game overall and give my thoughts about it. Likely to be more spoilery. I'll review the game at the end and give you a box to leave non-spoilery comments underneath.

PART THREE is going to reveal my SHOCKING opinions about the unloved original ending of the trilogy, as I go through the final act in the aforementioned excruciating detail. This will have all of the spoilers, maximum spoilers.

PART FOUR is going to quickly go over the changes made for the Extended Cut and whether altering the story was a good idea. It'll also have maximum spoilers, plus a second comments box for you to chat about the ending specifically. If you want.

I'm going to be playing the Windows version so some of my issues will be PC specific (like not being able to click on anything without disabling the Origin overlay first). Also I'm using a fix to enable ambient occlusion on my Nvidia card, following this guide I found on the BioWare forums, so my visuals will look slightly sweeter than the default. Or maybe slightly glitchy and screwed up, it could go either way!

(Click the screenshots to expand them to their original resolution.)
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Welcome to part two of my epic four part review thing!

In part one I played through the prologue up to getting my ship back.
In part two I'll be going through a typical mission and talking about how the game progresses. I'll put my conclusion here along with the comment box.
In part three I'll be going one step further into madness and analysing that ending to figure out why people were so bothered by it.
In part four I'll be talking about the new ending, and whether BioWare did the right thing by retconning their art. Yes I realise that no one's going to still be reading by this point, but I'm putting a second comment box there anyway.

There'll likely be massive spoilers for the first two games, and I'll be talking about how some major storylines wrap up near the end. See, this is what happens when I actually finish a game for once, I feel like talking about all of it and end up ruining the whole story for people. You should be safe to skip to the conclusion though.
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THIS IS PART 3, YOU CAN FIND PART 1 HERE.

I've already talked about Mass Effect 3's gameplay, but now that it's three years later and emotions have calmed down I'm going to revisit the controversial conclusions to the Mass Effect Trilogy and finally answer the question "Is there actually anything left to say about this bloody ending that hasn't been said a thousand times before?"

And the answer is "nope".

Sorry, there just isn't. The game was so thoroughly torn apart back in 2012 that there's absolutely nothing new I can bring to the table.

Though I remember that reviewers at the time didn't really take issue with the game's ending, which is kind of bizarre considering how many of the fans did. My theory is that they were thrown off by the fact that you needed to play multiplayer to boost your War Assets for the best ending, and assumed that they must have gotten a crap outcome. Everyone else playing after release was able to check YouTube afterwards to learn that all endings are the crap outcome.

I don't usually like to call what I write for this site 'reviews' even though they can get a bit conclusiony down at the bottom, because most of the time I haven't finished the games I'm talking about and for some games that really matters. When a game's a story driven as this, that last 1% of plot can make all the difference, just ask a 'Lost' or 'Battlestar Galactica' fan.

So for once I actually am going to be finishing something. Twice over in fact; first with the original ending and then a second time with the reworked Extended Cut DLC installed. And I will have opinions to share.

*** WARNING: MAXIMUM SPOILERS ***
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THIS IS PART 4, YOU CAN FIND PART 1 HERE.

Around four months after release, Mass Effect 3 received an alternate ending DLC, with a price of absolutely nothing. The Extended Cut replaces the original ending, but not by default; it needs to be downloaded and installed separately. Unless you�ve got the Wii U version that is, then you�re stuck with the new content.

I actually think it�s great that the original ending�s still there for people to experience first hand, as we should be preserving content like this. Plus developers shouldn�t be able to edit our copies of a game to change the story without permission anyway!

Is it a good thing that BioWare �caved� to their fans at all though? Does it set the medium back as an art form when customers can demand changes when a story doesn�t match their expectations? And does it actually fix anything?

*** WARNING: ULTIMATE SPOILERS ***
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Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
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Chronicles of Riddick Escape from Butcher Bay title
Developer:Starbreeze|Release Date:2004|Systems:Xbox, Windows

Today on Super Adventures I'll be taking a brief look at the first few hours of sci-fi movie spin-off The Chronicles of Riddick: Escape from Butcher Bay - Developer's Cut. I've played through the game before and I remember liking it well enough back then, but then I remember liking a lot of things and my fuzzy memories don't always match up to the truth.

The game was originally released for the Xbox (and later PC) back in 2004, but it received one of those HD makeover type of things three years later to port it across to the shiny new Xbox 360 and PlayStation 3. They enhanced the visuals, tweaked the AI, added multiplayer, included a sequel campaign, and called it Assault on Dark Athena. But I'm not playing that one.

The Dark Athena version may have the big advantage of having way more content and actually being sold online, but it seems to be built on the Xbox original, skipping the PC port's improvements like quicksaves and developer's commentary. Which is a bit of a deal breaker for me as I happen to like quicksaves and developer's commentary!

The original version does have one problem though and that's that it flat out refuses to start up on my PC. Well, it didn't until PC Gaming Wiki saved me yet again. It turns out that Nvidia owners can fix the game by "downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58". This also reactivates Shader Mode 2.0++, so I can pretend I've got a GeForce 6800 Ultra in my case and push the graphics to max.

(Click the screenshots to view them at their original 1280x720 resolution.)
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Resident Evil 5 title
Developer:Capcom|Release Date:2009|Systems:Windows, Xbox 360, PlayStation 3

The PC version of Resident Evil 5 doesn't use the hated Games for Windows Live any more! Well okay it does if you want it to, but a few months ago it also made the transition to Steamworks. So to celebrate, today on Super Adventures I'm going to give the game a few hours and write down some of the things that come into my head while I'm playing.

I might have mentioned once or twice in my Resident Evil 2 article last week that I'm not a huge fan of classic survival horror games, and I may have mentioned a few reasons for it too. I think the core of it though is that I've got no interest in being scared, and when you strip out the tension there's little left to enjoy in the mediocre combat, awkward camera angles, and endless backtracking.

Resident Evil 5 on the other hand has very little to do with survival horror, so we've always gotten on pretty well... I think. It's been half a decade since I played the game though so it could be that my memory lying to me again. I can't even remember if the sinister announcer is going to say "Resident Evil... 5" when I press start. Though he better had.

(Click screenshots for a significantly higher resolution image, though still nothing to brag about.)
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Welcome to the epic finale of my two part Resident Evil 5 article. Usually I'll play a game for an hour or so before I turn it off; long enough to start forming an opinion without going crazy on spoilers. But this time I'll be jumping through all 10 hours of gameplay because there's no way I'm leaving out the boulder punch scene. It's truly a defining moment in video game history, as it's the moment Capcom defined Chris Redfield as being the Incredible Hulk.

Click this link if you want to return to where this all began: Part 1.
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Developer:BioWare|Release Date:2007|Systems:Xbox 360, Windows, PlayStation 3

Today on Super Adventures I'm finally taking a look at a Mass Effect game! I started the month with a sci-fi two parter and now I'm ending it with one too! Next month: I dunno... zombies.

The Mass Effect series is basically what happened when the developers of Baldur's Gate and Knights of the Old Republic decided they could really do with some of that Gears of War and Halo money. They'd already switched to full 3D visuals and moved the camera behind the characters for KotOR, and this took another step by swapping out the tactical combat for cover shooting, to appeal to more of the console owning mainstream. In fact the game was an Xbox 360 exclusive for 7 months before BioWare's original PC fanbase finally got to have a go of it. PlayStation 3 owners on the other hand were left waiting so long that they were able to buy both Mass Effect 2 and 3 first! Which is just dumb.

I've actually had all three in my library for years and I've played all of them once before, but I've been putting off writing about them because it either didn't seem the right time to show off another modern AAA shooter, or I didn't have time to do it properly. If I start playing one I'll have to finish playing all of them, and that's a whole lot of space adventure to document. But it's BioWare's 20th anniversary this year, so to celebrate I'm going to put the effort in!

THIS WILL CONTAIN SPOILERS FOR THE FIRST FEW HOURS OF MASS EFFECT (AT LEAST). IN FACT I MAY END UP ACCIDENTALLY SAYING MORE THAN I SHOULD ABOUT THE SEQUELS TOO, SO... STOP NOW IF THAT'S AN ISSUE.

(Click the screenshots to open them up big.)
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Developer:Raven|Release Date:2002|Systems:Windows, Mac, Xbox, GameCube (but not PS2)

Today on Super Adventures I'm taking a look at Star Wars: Jedi Knight II: Jedi Outcast, the third in the Jedi Knight series. Poor Dark Forces: it was the one that started the games off in the first place but Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.

I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off Soldier of Fortune and Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make Call of Duty DLC.

The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.

Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.

(Click images to expand them into bigger images.)
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