0ad 1983 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1st Person 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 Games 2d 2x0ng 3d 3d game 3D Games 3D modeling 3rd Person a las barricadas action Action Games action rpg action-adventure Adventure Games agentkeeper aim alien alienarena amiga amiga cd32 amnesiac hero an rpg that actually takes place in the present day ancientbeast and now I'm in a sewer Android Games annex-glest-mod antargis arcade Arcade Games ardorcraft arewealone arkane arkham art article arxendofsun arxliberatis assaultcube AtomicGameEngine award ball-rolling bananabread based on a book based on a cartoon or anime based on a comic based on a movie based on a tv series batman bge bioware Blackvoxel blender blendswap bloody flying enemies bombable boulder chase breakout clone broken sword bubble bobble bullet bullet hell bullfrog bushidoblocks bygfoot Call Of Duty Games capcom Card Games cartoon 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jrpg keeperrl Kelgar kickstarter success story konami krysalis Lamiae legend entertainment lenar less than 1 GB Games less than 100 Mb Games Less than 200 MB Games less than 300MB Games Less than 400 MB Games Less than 500 MB Games Less than 500MB Games level complete flagpole liberated pixels cup licensing lincityng linux linuxgameawards lipsofsuna List of Games live action fmv logo with a sword through it love lucasarts lugaru l�ve l�ve2d mac mario mass effect mecha-neko media players MegaGlest Metroidvania might and magic mighty rabbit minetest-c55 mission game Mission Games MIT mode-multiplayer mode-onedevicemultiplayer mode-singleplayer model viewer monkey island monolith Moonshades movie mozilla mystery adventure naev natsume NBA 2K series NBA live Series Need for Speed neverball NFS nihon falcom nintendo nintendo game boy nintendo game boy color nintendo gba nintendo nes nintendo snes nippon ichi nova pinball obsidian occulusrift octaforge ogre3d oh wow this platformer starts on a forest level olpc Open World Games open-source openart opencaesar3 opencity opendungeons openflashpoint openfootball opengameart openig openjk openmw openra openxcom origin osx Other overdose Overkill OW ows patreon paws menu pc PC Games people can fly photo editor software physica pinball pirates pixel art platform-android platform-html5 platform-ios platform-java platform-linux platform-osx platform-symbian platform-webgl platform-windows platformer platinum arts sandbox playstation playstation 2 playstation psp pleethebear point and click adventure portrait-marathon possessed hero post-apocalyptic PotM princess rescue probe programming projectfootball projectofthemonth PS 3 Games Puzzle Puzzle Games quintet racer racing Racing Games rail shooter rainbowrooms ransom rats in the basement raven software Real-time tactics redeclipse remake resident evil Resident Evil Games retux revolution software ritual rockstar north roguerepublic Role Playing Games Role-Playing Games ROTC RPG RPG 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I'm a big advocate of the phrase, "Release Early, Release Often." I think it is by far the best way to keep or gain community interest in a project.

Of course, that simple phrase doesn't quite sum up what you actually must do - simply uploading a release and announcing it on your mailing list is unlikely to attract interest. For example, who knew about Lincity-NG 2.9beta in lieu of the intended Lincity-NG 3.0?

Lincity-NG is in a bit of a mini-crisis. A victim of the shutdown of the Berlios developer services, all the web material is in a bit of a mess. Its home page is now on fedorahosted.org but still links back to the defunct Berlios page. There are entries on Google Code and Github that are up to date with the source, as well as an imported Sourceforge project* which is the only place you can currently find the beta, however all are unofficial / back up for now.

(* Not to be confused with this redundant redundant project)

Another game project which suffered was Battles of Antargis. It has re-emerged on Github and development seems to have resumed with C++ replacing the Ruby bits which previously encumbered the game. For a web presence, you have to use the Internet archive for its old Berlios page or external sites e.g. the LGBD entry or on Libregamewiki.

Battles of Antargis
It's not just Berlios that throws a spanner in people's works. Sourceforge has setback the oft-setback Extreme Tux Racer by closing down their hosted apps. The main communication medium was phpBB but now it is completely gone. They did manage to get an updated 0.6.0 release online before this, at least.

Since there doesn't appear to be any project communication channel for ETR, I have contacted them suggesting a FreeGameDev forum.

Speaking of FGD forums, there's plenty of activity amongst the projects there. Stunt Rally continues to gain more strings to its bow. Sci-fi hovercrafts! That ought to be interesting. Despite being one of the prettiest open source games and incredibly put together almost by one person, CryHam - well, not quite; it took VDrift's physics and Ogre3D's jazz - the project doesn't seem to get the attention it deserves.

Sci-fi overcrafts now in Stunty Rally
You can browse the tracks online. Check out this fun looking track with pyramids and chasms galore.

Another project gaining momentum is OpenDungeons. It's had its ups and downs, but seems to have gotten its footing now with regular test releases and several active contributors. The new website is coming along, but more importantly so is the game as especially Yohann Ferreira aka Bertram (of Valyria Tear fame) has come in and steadied the ship. I look forward to seeing creatures like this golem trudging dark, damp and dangerous dungeon corridors.

Of course the reality of open source game development is that it is not an overnight job. It takes years of perseverance to realise the goals of many projects. Over the course of that time, occasionally the rug may get pulled from under you. You just have to be prepared to dust yourself off, get up, and keep going.

Or you could just call it quits.

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